[7 Days to Die] Drink Vending Machines

One of the more recent projects I did that just made it into the latest alpha, these drink machines were a fun concept to play around with. I used a combination of stock imagery, third party rendering software and models (such as the wonderful ones provided by Element 3D by Videocopilot), and custom modeling and editing to create these renders.

I'd design the label, then 3D model the asset and create UVs. I'd bring both into Substance Painter to build the actual file out, then bring it back into blender for the final render. I used Blender's Geometry nodes for the water droplets and condensation. Finally, I'd bring all the assets into Photoshop, and mix in stock images and my own work to create the final image.

Like a lot of my assets, the final 3D asset was done by Hung Pham, who is a very talented member of our team!

Fizz Cola is something I made up on the fly, as we needed some sort of Soda brand to put on the front. I thought of generic sodas and tried to create the most generic looking soda I could think of.

Fizz Cola is something I made up on the fly, as we needed some sort of Soda brand to put on the front. I thought of generic sodas and tried to create the most generic looking soda I could think of.

I had a lot of fun with Springvann Oasis, as I love drinking cold water in water bottles. I actually modeled this asset completely myself (although I had to follow a tutorial!)

I had a lot of fun with Springvann Oasis, as I love drinking cold water in water bottles. I actually modeled this asset completely myself (although I had to follow a tutorial!)

Mega Crush is the only pre-existing brand that is in the game. I worked off of the original design and updated it to represent modern energy drinks. I added irradiated cracks on the sides of the can to really sell its energy.

Mega Crush is the only pre-existing brand that is in the game. I worked off of the original design and updated it to represent modern energy drinks. I added irradiated cracks on the sides of the can to really sell its energy.

Here are the assets fully modeled in game by Hung Pham!

Here are the assets fully modeled in game by Hung Pham!

I also had to create some throwaway buttons in case they were needed for the machine.

I also had to create some throwaway buttons in case they were needed for the machine.